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E96050
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植物園解說教育模式建立與景觀敘事應用潛力評估之研究
Establishing Models for the Interpretation and Education in Botanic Gardens and Study on the Application Potential of Landscape Narrative
1.張莉欣
1.Li-shin Chang
1.朝陽科技大學都市計畫與景觀建築系
1.Department of Urban Planning and Landscape, Architecture, Chaoyang University of Technology
001,002,003,004
1.朝陽科技大學都市計畫與景觀建築系
1.Department of Urban Planning and Landscape, Architecture, Chaoyang University of Technology
002
1.行政院國家科學委員會
1.National Science Council
A.14 計畫執行期間(起):2008-08-01
A.14 計畫執行期間(訖):2009-07-31
2009-03-182009-03-27
A.16 收到日期:2009-11-02
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台中市國小學童

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(1)解說人員問卷:25 (2)設計背景學生問卷:34 (3)國小學童問卷:685


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C.2 聯絡日期:2009-11-03
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1.朝陽科技大學都市計畫與景觀建築系
1.Department of Urban Planning and Landscape, Architecture, Chaoyang University of Technology
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C.7 資料公開日期:2011-08-01
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1.景觀敘事
2.植物園
3.解說教學
1.Botanic Gardens
2.Interpretation
3.Landscape Narratives
 本研究旨在以電腦模擬與實景建置的方式,探討植物園展示區導入景觀敘事手法對於團體遊客的學習成效影響;並進行兩者的教育績效評估,得知景觀敘事手法對 於主題訊息傳達的有效性,以供國內植物園整建或設置展示區前的參考之用。本研究採實驗研究法以國立自然科學博物館植物園為研究對象,對實驗標的展示區進行 景觀敘事場景之模擬及現地實景建置,針對台中市695位國小學童,進行影片及現地導覽的解說活動實驗,在解說活動結束後,配合問卷調查於實驗後立即測驗。

研究成果如下: 一、景觀敘事應用於植物園展示解說,可以有效的提昇有動機學習者之學習成效。 二、景觀敘事應用於植物園展示設計,可以提昇觀眾對場景的趣味性、吸引力及景觀偏好評值。 三、使用者之學習成效與其對場景的景觀視覺評值有顯著的正相關。 四、由電腦模擬景觀敘事展示區的影片測驗結果,可以推知使用者於現地場景時的解說教育成效及視覺感受。 五、建立植物園教育展示空間建置及解說系統設計之最適模式。 六、初步提出景觀敘事認知心理學之架構圖。

The objective of this research is to explore how the learning efficiency of group learners is affected by employing landscape narratives through both computer simulation and on site scene creation in botanic gardens. The study also compared the effects of both treatments on learning effectiveness. The results would be valuable for creating or remodeling a new display area in botanic gardens in order to have better message sending efficiency. The empirical research was undertaken at the Botanic Garden of National Museum of Natural Science. The theme display areas targeted in the study were created by both computer simulation and real site creation. Total 695 school children were randomly selected from elementary schools of Taichung to participate in this study. These pupils were randomly divided into four homogeneous groups. Four groups of pupils were then given evaluation test and questionnaire survey to determine the effectiveness of the landscape narratives.

The main findings of the research include: 1.When the interpretive content was well associated and matched with the narrative landscape, the comprehension and retention of content was increased significantly for both simulated film and on-site treatment. 2.The results also indicated that interests, attractiveness and visual preference of narrative landscape scenes for both receiving simulated film and on-site treatment were increased. 3.Learning efficiency of pupils shows significantly positive correlation to visual preference in both the simulated film and on-site treatment. 4.Simulated film shows comparable effects to real site scene. The results are valuable for evaluating message sending efficiency and visual preference of display areas by computer simulation before real site creation. 5.The research has proposed an ideal model for setting display areas with interpretation system for boatanic gardens 6.The studies has generated preliminarily cognitive model for landscape narratives.

D.16 完成檢誤日期:2010-12-23
D.17 預定釋出日期:2011-08-01
D.18 初次釋出日期:2011-08-01
D.19_1 最新版釋出日期:2011-08-01
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10.6141/TW-SRDA-E96050-1
http://efenci.srda.sinica.edu.tw/webview/index.jsp?object=http://efenci.srda.sinica.edu.tw:80/obj/fStudy/E96050
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